RTP: Return to player. This is the statistical amunt of winnings that the player is expected to get back from the wagers.
PAM: Player Access Management. This is the system sitting on the operator side, usually taking care of all aspects around the player account, including deposit, withdrawls, login and auth, registration, etc.
Game Session: The life time of a game's session, from the time the player chooses the game, up until another game is chosen or the player logs out.
Game Round: A single round of game play for that game. For example: A plinko ball drop, a round of blackjack, a placed virtual bet.
Scheduled Games: A game in which the schedule, odds, or offering is shared globally amongst all players.
Instant Games: A game in which the player chooses when to initiate the game, and for which schedule, odds, or offering differs from one player to another.
Wallet currency: The wallet currency where the Gamnify system will credit or debit money. It is the expectation that an account with that currency exists on the
Anchor currency: A secondary currency the player wishes to use for reference. For example, the player may want to use their BTC wallet for transacting, but view all transactions in a more traditional currency such as USD.
Game Ledger: The unified technology used to integrate all products into.
Stateless Games: Games that don't retain any state. For example: A plinko ball drop doesn't require
Stateful Games: Games that maintain state, regardless of whether they're restarted at a later stage. Blackjack and Mines are examples of stateful games.
Provably Fair RNG: A random number generator that is created using a two-part hash: one on server, one on client side. Players are able to replay the outcomes of games using the provable fair RNG.
Competition: A concept of a competition means any competition in the real world that is being simulated by Gamnify. For example:
Sports Competition: A classical sports competition where fixtures between 2 competitors are present. e.g.: English Premier League (Soccer competition). At the time of writing, soccer is the only sports supported, but we will be adding more sports in time.
Racing Competitions: A competition where several competitors compete against each other. e.g.: Formula 1 Race. At the time of writing, Gamnify doesn’t offer any racing competitions.
Bet Mechanic:
Scheduled: Scheduled competitions happen at a timed cadence, and all players will be seeing the same odds and results.
Instant: Instant competitions refer to a feed that the player can request on-demand, whose odds may differ, and whose results will surely differ and be computed instantaneously.
Please note that the "Simulate" sport is another mechanic coming in future that is out-of-scope of this document.
Sports Competitions: There are two main types of Sports Competitions:
Leagues: Leagues have several match days during which every team competes with every other team twice: once at home and once away. e,g.: English Premier League
Tournaments: Tournaments have two stages: the group stage and the knockout stage. Several teams pass from the group stage to the knockout stage. e.g.: Champions League.
Season: A season is a simulation of a year’s worth of matches for that competition, but quickly done in a matter of approximately an hour (depending on the settings).
Rounds: These are the days during which matches are played. For example, an EPL season has 38 match days in a season.
Fixture: These are the matches between two teams or players.
Selection: A selection is a playable odd. For example: A selection whereby you think that the total number of goals is going to be more than 2.5 is called "Over 2.5"
Markets: A market is a collection of selection. For example, a market whereby you bet on the winner of a match is called "1X2" market, with 1, X, and 2 each representing home team to win, draw and away team to win respectively. Markets need to be resulted in order for the outcome of a bet to be computed.
Playouts: These are the scores, in chronological order.
Fixture Results: This is the final score for the fixture's full time and half time.
Group Standing: As the name suggests, this is the position a team is at with respect to the group it belongs to. This is based on the number of matches played and won and/or drawn. The more points, the higher in the standing.
Fixture Statistics: These are past statistics for fixtures, i.e. it retrieves a number of past fixtures whereby the Home and Away team have already met. This helps the player predict or understand what the performance of the respective team is.